Neonate’s Rush MTG Innistrad Midnight Hunt MID 151 x2 Foil Burn Vampire Tribal
Neonate’s Rush MTG Innistrad Midnight Hunt MID 151 x2 Foil Burn Vampire Tribal
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Neonate’s Rush
Instant from Innistrad: Midnight Hunt.
Quantity: 2 cards • Foil finish • MID #151
Deals 1 damage to target creature and 1 damage to its controller, then draws you a card, with a reduced casting cost if you control a Vampire.
Supports Vampire Tribal and Burn strategies with inexpensive damage that replaces itself in your hand.
Card Highlights
- Casting cost: two generic and one red mana
- Costs one generic and one red mana if you control a Vampire
- Instant speed allows use during combat or an opponent’s turn
- Damages both the targeted creature and its controller
- Draws one card when it resolves
- Common standard-frame printing illustrated by Justine Cruz
Vault Notes & Play Impact
Use the damage to remove a small creature or finish one already damaged in combat while also reducing its controller’s life total. Controlling multiple Vampires does not increase the cost reduction. If the targeted creature becomes an illegal target before resolution, the spell does not resolve, so you neither deal damage nor draw a card.
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