Animist’s Might MTG March of the Machine Aftermath MAT 020 x4 Removal Sorcery
Animist’s Might MTG March of the Machine Aftermath MAT 020 x4 Removal Sorcery
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Animist’s Might
Sorcery from March of the Machine: The Aftermath.
Quantity: 4 cards — x4 playset • Regular finish • MAT #020
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don’t control. This spell costs two generic mana less to cast if it targets a legendary creature you control.
Provides creature-based removal for green decks, with a reduced casting cost when your damage-dealing creature is legendary.
Card Highlights
- Normal casting cost: two generic and one green mana
- Costs one green mana when its legendary-creature discount applies
- Can target an opposing creature or planeswalker
- Damage scales with twice your chosen creature’s power
- Your creature deals the damage without fighting the target
Vault Notes & Play Impact
A high-power creature can turn Animist’s Might into substantial removal, while a legendary creature makes it especially mana-efficient. The opposing target does not deal damage back through this spell. You need a creature you control to supply the damage, so opposing removal can disrupt the effect.
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